

FPS mode (Fight, Protect, Survive) – this game mode was introduced in the 1.1 alpha patch.A new hunter is chosen for the next round. This player has to find and attack the other players who have none of the perks listed above, the last player who hasn't been 'hunted' is the round winner. Hunt – one player is "the hunter", a character that has partial invisibility and sees with vision similar to thermal imaging.Once a player touches a block that isn't a canvas, they are "spleefed" and out of the game, and the last man standing wins. Spleef – all players start on a canvas block arena, they have to shoot out the canvas from underneath the other players.Freezetag – a variation of " tag", one player holds a freeze-ray and has to shoot another player to pass it on.There are four game modes playable in the latest version of FortressCraft: The blocks vary from simple color and texture variants to being quite unique-the trampoline block, for example, is a unique block that propels players up in the air higher and higher with each jump.

These cubic blocks in conjunction with the custom user-defined blocks can be used to build anything the player wants. There are currently a total of 615 different cubic blocks in the game, each with their own pattern and design, along with 64 custom user-defined blocks. Conversely they may also choose to dig through the ground, hunting for Relics that give bonuses such as the ability to fly, to jump higher, to place TNT charges and blow up blocks, and more. From this point they may start exploring their world or assembling structures with the various block sets given to them. Upon starting a new game, players spawn on a water-filled tower in a randomly generated world.
